
ROBINHOOD CHAIN // GENESIS
RH
HEROES
COLLECT. BUILD. COMPETE.
An onchain Hero collection and competitive game built for Robinhood Chain.

RH HEROES NETWORK
MAINNET
NETWORK
—
SEASON
—
HEROES
—
BATTLES
—
CURRENT BLOCK
SYNCING
STATUS
—
CORE LOOP
Summon. Build a squad. Enter the Arena.
Heroes are onchain assets with identity, attributes and battle history. Squads compete in asynchronous Arena battles. Arena Points determine seasonal $RHERO allocation, which flows back into Summons and Ascension.
- SUMMON→
- COLLECT→
- BUILD→
- BATTLE→
- EARN→
- UPGRADE→
- SUMMON
SIX CLASSES
VECTOR
SPEED / EXECUTION
Sharp geometry. Acts first, hits precisely.
CORE
POWER / OFFENSE
Heavy forms and energy cores. Raw damage.
NEXUS
SUPPORT / UTILITY
Flowing structures. Sustains the squad.
AEGIS
DEFENSE / PROTECTION
Architectural armor. Absorbs and holds.
VOID
DISRUPTION / CONTROL
Negative space. Breaks enemy rhythm.
PRIME
ADAPTABLE
Restrained, rare, and adaptive.


